Saturn’s Endurer
Large humanoid, true neutral
Armor Class: 14 (natural armor) Hit Points: 95 (10d10 + 40) Speed: 25 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 3 (-4) | 18 (+4) | 1 (-5) | 13 (+1) | 7 (-2) |
Senses: darkvision 60 ft., passive Perception 6 Languages: Zahraiyan, Eisentung Challenge: n/a
Futility. The endurer emits an aura that drains the willpower of those around it. Each creature that starts its turn within 10 feet of the endurer must succeed on a DC 14 Wisdom saving throw or have disadvantage on attack rolls, ability checks, and saving throws until the end of its turn.
Unrequited Love. When the endurer hits a creature with an attack, the target must succeed on a DC 14 Wisdom saving throw or be affected by the bane spell until the end of its next turn (no concentration required).
Saturn’s Shroud. When the endurer dies, its body disintegrates.
Sisyphean Standard. When the endurer is hit by an attack, if the number rolled on the d20 for the attack roll is a prime number (2, 3, 5, 7, 11, 13, 17, or 19), the damage from that attack is reduced to 1.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) radiant damage.
Deafening Roar (Recharge 5–6). The endurer unleashes a deafening roar. Each creature within 60 feet of the endurer must succeed on a DC 14 Dexterity saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Saturn’s Endurer can take 1 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Saturn’s Endurer regains spent legendary actions at the start of its turn.
Certainty. The endurer makes one Slam attack. For this attack, its attack bonus is +10.