Saturn’s Artillerist
Medium humanoid, lawful evil
Armor Class: 15 (studded leather armor) Hit Points: 31 (6d6 + 10) Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 8 (-1) |
Senses: darkvision 60 ft., passive Perception 14 Languages: Zahraiyan, Eisentung Challenge: n/a
Spellcasting. The artillerist is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The artillerist has the following wizard spells prepared:
- Cantrips (at will): light, shocking grasp, prestidigitation
- 1st level (4 slots): thunderwave, Tasha’s caustic brew, cure wounds
- 2nd level (2 slots): scorching ray, shatter
Sorrow. When the artillerist hits a creature with an attack, the target must succeed on a DC 12 Dexterity saving throw or its speed is reduced by 10 feet for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Saturn’s Shroud. When the artillerist dies, its body disintegrates.
Actions
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) cold damage.
Turret Attack. Ranged Weapon Attack: +6 to hit, range 60/120 ft., one target. Hit: 4 force damage plus 3 (1d6) cold damage.
Bonus Actions
Summon Turret. As a bonus action, the artillerist creates a small magical cannon in an unoccupied space within 5 feet of itself. The turret has an AC of 13 and 10 hit points. The turret disappears after 1 minute, when it is reduced to 0 hit points, or when the artillerist dies. On each of the artillerist’s subsequent turns, it can use a bonus action to cause the turret to make a Turret Attack, provided the turret is within 60 feet.