John

Medium humanoid, lawful evil

We are among the highest of all of Creation. Our knowledge tells us of the end that faces the enemies of our order. Not death. But ruin. — John, An Account of Grief’s Conscience

Armor Class: 18 (plate armor) Hit Points: 97 (13d8 + 39) Speed: 30 ft.

STRDEXCONINTWISCHA
20 (+5)10 (+0)16 (+3)10 (+0)12 (+1)10 (+0)

Saving Throws: Str +8, Con +6 Skills: Athletics +8, Perception +4 Damage Resistances: necrotic Condition Immunities: frightened Senses: darkvision 60 ft., passive Perception 14 Languages: Zahraiyan, Eisentung Challenge: 6 (2,300 XP)


Sentinel. When John hits a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn. John can make opportunity attacks even if the target took the Disengage action.

Ruinous Posture. Whenever a creature misses John with a melee attack, John gains a +1 bonus to AC (up to a maximum of +3) and his next melee attack deals an extra 4 (1d8) necrotic damage. This bonus AC lasts until the start of his next turn.


Actions

Multiattack. John makes two Glaive attacks.

Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 4 (1d8) necrotic damage.


Reactions

Interposing Shield. When a creature makes an attack roll against Gotz or Nicholas, John can grant a +3 bonus to the target’s AC, provided John is within 10 feet of the target. To do so, John must see the attacker and be wielding a shield.