Gotz

Medium humanoid, lawful evil

“Magdelena? Her? I’ve never trusted that wench for a moment.” — Gotz, An Account of Grief’s Conscience

Armor Class: 15 (studded leather) Hit Points: 65 (10d8 + 20) Speed: 35 ft.

STRDEXCONINTWISCHA
10 (+0)18 (+4)14 (+2)12 (+1)14 (+2)8 (-1)

Saving Throws: Dex +7, Wis +5 Skills: Perception +5, Stealth +7 Damage Resistances: necrotic Condition Immunities: frightened Senses: darkvision 60 ft., passive Perception 15 Languages: Zahraiyan, Eisentung Challenge: 5 (1,800 XP)


Backline Archer. Gotz does not suffer disadvantage for making ranged attack rolls against targets within 5 feet of John or Nicholas.


Actions

Multiattack. Gotz makes two Heavy Crossbow attacks.

Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 7 (2d6) psychic damage if the target has a speed of 0. On a hit, the target’s speed becomes 0 until the start of Gotz’s next turn.


Reactions

Paranoid Scurry. When a creature moves within 5 feet of Gotz, Gotz can use his reaction to move up to half his speed (rounded up to the nearest 5 feet). This movement doesn’t provoke opportunity attacks.

Suppressing Shot (Recharge 5–6). When Gotz sees a creature within 150 feet of him casting a spell or making a ranged attack, he makes a ranged weapon attack against that creature. On a hit, the target takes damage normally and must succeed on a DC 14 Constitution saving throw or lose its bonus action on its turn.