Gotz
Medium humanoid, lawful evil
“Magdelena? Her? I’ve never trusted that wench for a moment.” — Gotz, An Account of Grief’s Conscience
Armor Class: 15 (studded leather) Hit Points: 65 (10d8 + 20) Speed: 35 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Saving Throws: Dex +7, Wis +5 Skills: Perception +5, Stealth +7 Damage Resistances: necrotic Condition Immunities: frightened Senses: darkvision 60 ft., passive Perception 15 Languages: Zahraiyan, Eisentung Challenge: 5 (1,800 XP)
Backline Archer. Gotz does not suffer disadvantage for making ranged attack rolls against targets within 5 feet of John or Nicholas.
Actions
Multiattack. Gotz makes two Heavy Crossbow attacks.
Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 7 (2d6) psychic damage if the target has a speed of 0. On a hit, the target’s speed becomes 0 until the start of Gotz’s next turn.
Reactions
Paranoid Scurry. When a creature moves within 5 feet of Gotz, Gotz can use his reaction to move up to half his speed (rounded up to the nearest 5 feet). This movement doesn’t provoke opportunity attacks.
Suppressing Shot (Recharge 5–6). When Gotz sees a creature within 150 feet of him casting a spell or making a ranged attack, he makes a ranged weapon attack against that creature. On a hit, the target takes damage normally and must succeed on a DC 14 Constitution saving throw or lose its bonus action on its turn.