Steel Ball

Martial weapon (steel ball), common

Cost: 5 GP | Weight: 1 lb. | Damage: 1d4 Bludgeoning Properties: Finesse, Light, Thrown (range 20/60 feet), Special Mastery: Vex


A perfectly balanced steel sphere designed for rotation-based combat techniques.

Special. When you make a ranged attack roll with this weapon, its damage die increases to 1d6.


Finesse. When making an attack with a Finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A Light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Thrown. If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.